Brainwave GameVerse started in a small room in Bangladesh with one sketchbook and a lot of chai. Today we're still small, still sketching, still obsessed with that little moment when a game clicks.
We didn't start Brainwave because the market needed another studio. We started because no one was building the kind of playful, slightly weird, hand-made games we wanted to play after dinner.
In the beginning there was one sketchbook — pages of bears with wings, broken physics puzzles, dialogue we'd never use. Our first Unity build crashed on launch. The second one crashed when you jumped. The third one finally made a kid in Kumira laugh for five straight minutes. That was enough.
We learned quickly: shipping matters more than perfect. So we ship. We sketch, we prototype in a day, we playtest on Fridays, we throw away most of it. What stays is what feels good.
Two friends, one room, 100 bad ideas. We kept the good 3.
Kids in Kumira, friends in Dhaka playtesting. Our first small client projects to keep the lights on.
5 people. Still small on purpose. We make games for others and a few secret ones for us.
“We don't have a fancy HQ. We have two desks, a lot of plants, sticky notes in Bangla and English, and monitors that stay on too late.”
— Notes from the studio wallNot services. Just the rules we actually follow when no one's watching.
If it's not fun in 30 seconds, we cut it. No matter how much art we made for it.
We tell you what's possible, what costs, and what doesn't work. Even if it loses us the gig.
A good game shipped beats a perfect game in a folder. We'd rather you play it today.
Built in Bangladesh, made for players everywhere. We put our culture in details, not as a gimmick.
We work like we play — a little messy, very human.
No managers, no stand-ups that could be a message. Direct chat, async work, chai breaks at 4pm. If you're stuck, you show your screen. That's the process.
Our team is in Chattogram / Dhaka (Kumira), but our players and clients are everywhere. We work remote-friendly, in BST (GMT+6), and we're used to late calls with US/EU. You'll usually find us online when Dhaka's street lights are on.
For humans and search engines. No corporate speak.
A small group of friends and lifelong gamers from Bangladesh. We met in university game jams, kept making things after class, and one day decided to put a name on the folder. No investors, no big launch — just friends who wanted to make games we'd actually want to play.
Not on a fixed schedule, but we're always open to hearing from people who make things — artists, designers, developers. Send a few playable things you've made (even small ones) to [email protected] and we'll take a look.
No — educational games are one thing we're known for, but we also build client projects across genres and a few of our own experimental prototypes. If it's a game worth making well, we're interested.
We're a small, two-desk setup in Kumira, Chattogram — not really built for drop-ins, but if you're in the area and want to say hello, email us first and we'll figure something out.
Ready to build something amazing?
Every detail matters, whether it is impressive storylines and original gameplay or exquisite graphics and performance.