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We're a small team of friends who love making games that feel good to play.

Brainwave GameVerse started in a small room in Bangladesh with one sketchbook and a lot of chai. Today we're still small, still sketching, still obsessed with that little moment when a game clicks.

Bangladesh2023 → nowIndependent studio
The team around a desk, looking at a screen together
↓ The team, last Tuesday in Dhaka. (Left to right: Art, Code, Design, Design, Code) — We argue about level design a lot.

How we got here

We didn't start Brainwave because the market needed another studio. We started because no one was building the kind of playful, slightly weird, hand-made games we wanted to play after dinner.

In the beginning there was one sketchbook — pages of bears with wings, broken physics puzzles, dialogue we'd never use. Our first Unity build crashed on launch. The second one crashed when you jumped. The third one finally made a kid in Kumira laugh for five straight minutes. That was enough.

We learned quickly: shipping matters more than perfect. So we ship. We sketch, we prototype in a day, we playtest on Fridays, we throw away most of it. What stays is what feels good.

2023 —

A sketchbook and an idea

Two friends, one room, 100 bad ideas. We kept the good 3.

2024 —

First playable builds, first players

Kids in Kumira, friends in Dhaka playtesting. Our first small client projects to keep the lights on.

Today —

Small team, building for clients and ourselves

5 people. Still small on purpose. We make games for others and a few secret ones for us.

No managers. Just people making things.
A desk with a laptop and plants, lit in the evening

“We don't have a fancy HQ. We have two desks, a lot of plants, sticky notes in Bangla and English, and monitors that stay on too late.”

— Notes from the studio wall
↓ Our actual workspace in the evening. No filters.

What we believe

Not services. Just the rules we actually follow when no one's watching.

01

Play First

If it's not fun in 30 seconds, we cut it. No matter how much art we made for it.

02

Honesty Over Hype

We tell you what's possible, what costs, and what doesn't work. Even if it loses us the gig.

03

Ship It

A good game shipped beats a perfect game in a folder. We'd rather you play it today.

04

Rooted Here

Built in Bangladesh, made for players everywhere. We put our culture in details, not as a gimmick.

Life at Brainwave

We work like we play — a little messy, very human.

Sketching a character on a drawing tablet
↓ Every character starts on paper. We fill sketchbooks before we open Blender.
The team playtesting together around laptopsFRIDAY PLAYTEST — everyone plays
↓ We playtest every Friday. Everyone plays, everyone notes. No exceptions.

No managers, no stand-ups that could be a message. Direct chat, async work, chai breaks at 4pm. If you're stuck, you show your screen. That's the process.

5 friends, 1 mission

Based in Bangladesh,
working worldwide.

Our team is in Chattogram / Dhaka (Kumira), but our players and clients are everywhere. We work remote-friendly, in BST (GMT+6), and we're used to late calls with US/EU. You'll usually find us online when Dhaka's street lights are on.

BST · GMT+6Remote-friendlyEnglish · Bangla
Email: [email protected]
Website: brainwavegameverse.com
Let's work here!
LocationKumira, Chattogram Division, Bangladesh
TimezoneAsia/Dhaka (GMT+6)
Working hours10am – 8pm BST, flexible
We build withUnity · Unreal · Godot · Blender

A few things people ask

For humans and search engines. No corporate speak.

A small group of friends and lifelong gamers from Bangladesh. We met in university game jams, kept making things after class, and one day decided to put a name on the folder. No investors, no big launch — just friends who wanted to make games we'd actually want to play.

Not on a fixed schedule, but we're always open to hearing from people who make things — artists, designers, developers. Send a few playable things you've made (even small ones) to [email protected] and we'll take a look.

No — educational games are one thing we're known for, but we also build client projects across genres and a few of our own experimental prototypes. If it's a game worth making well, we're interested.

We're a small, two-desk setup in Kumira, Chattogram — not really built for drop-ins, but if you're in the area and want to say hello, email us first and we'll figure something out.

Ready to build something amazing?

Ready to Build Your Dream Game?

Every detail matters, whether it is impressive storylines and original gameplay or exquisite graphics and performance.

Free Consultation
NDA Available
Quick Response